Home Page
Join N4Nites
N4Nites Toolbox
Help With Registering In RPM
Driver RPM Login
Carfile Download Center
Cup Series Schedule & Tracks
N4Nites 2010 Race Recaps
N4Nites 2011 Race Recaps
 
 
Visit the CARS Website

Visit the Interleague Charity Racing Website

Onlne Racing Servers



Jason Day's Memorial Page

Harrison James Memorial Page

Today is

    N4Nites Racing League Rules

General Information

This League uses the NASCAR Racing 2003 Season software by Sierra.  You must have this game software installed on your computer to compete in this Online Racing League.  You also must have the latest Sierra patch installed. (Free Download Here)

Hardware & Software Requirements

1. Must have a DSL or Cable connection.   NO DIAL UP
2. Steering Wheel and Pedals for driving your car.  NO GAME PADS ALLOWED
3. A microphone and set of speakers or a headset
4. Teamspeak 2 Client Software

Cup Series Racing Parameters

ModSprint Cup Series Mod
Race Length40%
Pit Frequency3X
SetupOpen Setups
DamageRealistic
HardcoreNo
YellowsOn
Lucky DogYes
Chase FormatYes
ProvisionalsYes - 6 maximum

Race Day Time Schedule

Practice Session7:30 - 9:00 PM EST
Qualifying9:00 PM EST
Happy Hour9:05 - 9:15 PM EST
Race9:15 PM EST


N4Nites Cup Series Points System

1st - 4311th - 3321st - 2331st - 1341st - 3
2nd - 4212th - 3222nd - 2232nd - 1242nd - 2
3rd - 4113th - 3123rd - 2133rd - 1143rd - 1
4th - 4014th - 3024th - 2034th - 10  
5th - 3915th - 2925th - 1935th - 9  
6th - 3816th - 2826th - 1836th - 8  
7th - 3717th - 2727th - 1737th - 7  
8th - 3618th - 2628th - 1638th - 6  
9th - 3519th - 2529th - 1539th - 5  
10th - 3420th - 2430th - 1440th - 4  


Bonus PointsPenalty Points
Pole Position   +1 PointCause 3 Cautions         -2 Points & Park Your Car
Lead a Lap     +1 PointDeliberate Caution       -25 Championship Points
Win Race       +2 Points  


Standards Of Conduct & Racing Rules
(These rules may be subject to change without notice)

  • NO intentional wrecking will be tolerated - Any driver who intentionally wrecks another driver will be permanently banned from this league.


  • No one is allowed to be logged in to the server by another party.  If you are running late, email one of the admins ASAP and explain the circumstances.  In most cases, a short delay in start time can be arranged.


  • Only drivers who are registered through RPM to race in the N4Nites Cup Series and N4Nites Nationwide Series and have reserved a car number in a particular series will be allowed to participate in these races.  A driver who is registered in RPM and does not have a carfile uploaded into RPM by 7:30 PM EST on race day will be penalized -2 championship points.


  • All drivers are required to be on Teamspeak 2.  It is our primary tool for driver-to-driver communications.  No chatting it up during the races!  This is especially important when a caution comes out.  Drivers need to be able to hear their spotters and admins in order to avoid confusion on the track and unnecessary black flags.


  • Don't put other drivers in unecessary risky positions.  If your connection is weak and you are warping, or you are having steering wheel issues, you are to avoid close contact with other drivers until your connection stabilizies even if this means dropping to the back of the field.


  • Turn off televisions and cell phones.  If you find it absolutely necessary to make or take a call during a race, pull your car down onto pit road and stay in your pit box until you are finished with your call.


  • Provisionals: All drivers are allowed up to 6 provisionals to use during the course of the season for each series in the event that they cannot make it to a race.  Provisional points example:  If 10 drivers ran in the race and you took one of your provisionals, you would get 12th place points.  If several drivers chose to take one of their provisionals, they will all get 12th place points.


  • Practice: The server will start up at 7:30 PM EST for a 90 minute practice session before every race.  Every driver who intends to qualify must be logged in and run at least 15 minutes of practice laps during the practice session.   All drivers are required to practice pitting during the practice session.  Drivers who do not get at least 15 minutes of practice time in will not be allowed to qualify, must start at the rear of the field and will be credited with their 1st caution before the race begins.


  • Qualifying: Only drivers who have had more than 15 minutes of actual practice on the track will be allowed to qualify.  Once qualifying is complete there will be no resetting the server for late arriving drivers.  There is to be absolutely no talking on Teamspeak over the open channel while the qualifying session is in progress.  Once the timer for the qualifying session has switched over to the Happy Hour session, talking on the open channel may resume.


  • Happy Hour: All drivers are required to take at least one warmup lap and are required to make at least one successful practice pit stop during the Happy Hour session.


  • Race: Pace speeds +/-3 MPH until green flag is waved.  Drivers must maintain no more than 2 car lengths distance behind the car in front of them.  If you're coming from pits hot on a restart lap, and not in pacing position, then you are not allowed to pass anyone until after you have reached the end of turn 2.


  • Restarts: If a driver causes a wreck in the first few laps of a race, and it results in a restart of the race, the driver who is responsible will carry that caution over into the next restart, thus once the race gets going, that driver will already have 1 caution against them.  A driver who causes 3 cautions is required to park his race car for the remainder of the event and will recieve a 2 point penalty.


  • Yellow Flag: Caution! - FIELD IS FROZEN, NO RACING BACK TO THE LINE (except with 10 laps or less to go on ovals and 3 laps or less on road courses).


  • Cautions: If you caused a caution, claim responsibility quickly.  No one racing here intentionally wrecks anybody but accidents do happen.  The sooner we clear things up, (who the Lucky Dog is, who is going to the end of the longest line, whose caution it was, etc.), the sooner we can go back to green.  A race official reviews the race replay the following morning each week and the race official will determine who was at fault in cases where no one claimed responsibility during the race.  Post race points penalties may be applied.


  • A driver who causes a caution needs to go to the end of the longest line for the restart.   A driver who causes a second caution is required to go to the end of the longest line.  A driver who causes a third caution is required to park his race car for the remainder of the event and that driver will recieve a 2 point deduction in their points total for that evening.


  • EOLL: A driver who is required to go to the end of the longest line is to make his pitstop the second time by and speed on pitroad to trigger an EOLL penalty.


  • Spins & Wrecks: Drivers involved in a spin or wreck are required to stay where they are and wait until it's clear to proceed!

    WARNING!!!  If you spin and the caution does not come out, DO NOT attempt to deliberately bring out the yellow for your own benefit.  All cautions are reviewed by replay and if it is determined that you deliberately caused the caution flag to come out, you will be penalized 25 championship points for each occurance and placed on probation.  If you can't move your car for some reason, use your "escape" key to call for a tow truck.


  • Damaged Cars That Are A Lap Down: Drivers who know that their cars are badly damaged AND they are a lap or more behind the leader, are asked to line up at the EOLL for restarts following a caution period.  The driver of a badly damaged AND lapped car can get the EOLL penalty by speeding down pitroad when they pit the second time by.


  • Lucky Dog: The 1st car that is not on the lead lap, and is not at fault for the incident that brings out the caution gets the Lucky Dog.  The Lucky Dog will be announced after the leader picks up the pace car and the field crosses the start/finish line to begin the 1st complete lap of yellow.  There is no Lucky Dog if the caution comes out with 10 laps or less to go in the race on ovals. There is no Lucky Dog if the caution comes out with 3 laps or less to go in the race on road courses.

  • Lucky Dog Procedure: If you are awarded with the Lucky Dog, you are to pit normally the second time by pit road entrance.  After you make your pitstop, line up behind the pace car on the inside line. At the "one to go" signal, pass the pace car, drive around and line up at the end of the longest line.  An admin will clear your black flag for you at the restart.


  • Pit road: Drivers must stay in the outside lane.  Don't drive through other drivers pit boxes.  If no one is behind you it is OK to drive down the inside lanes or through other drivers pit stalls if they are vacant.


  • Hot Pitting: Under a green condition, "Hot Pitting" is defined as entering pit road at a speed that is far greater than the posted pit road speed limit.  The NR2003 software has a tendency to not black flag a driver when they "Hot Pit" properly.

    NASCAR allows their drivers to enter pit road at a speed up to 5 MPH faster than the posted pit road speed limit as long as the drivers are in the process of slowing down to the speed limit when they reach a certain timing line.  When the drivers exceed the 5 MPH buffer they are black flagged.

    In an effort to remain consistant with the NASCAR rules, entering pit road at a speed of up to 5 MPH over the posted pit road speed limit will be allowed here at N4Nites Racing.

    WARNING!!!  Drivers beware that accidents happening on pit road as a result of hot pitting manuevers will be considered wreckless driving incidents and will be treated as such.

    If you are black flagged by the software for failing to execute a 'hot pit' correctly, even if you entered pit road at a speed that was less than 5 MPH over the posted speed limit, you will be required to serve your black flag penalty in order to clear it.

    Because we can not always monitor every drivers pitstops during the race, ALL pitstops will be reviewed the following day by Race Officials.  Drivers are advised to 'police' themselves during the race to avoid recieving any post race penalties.

    The best thing to do if you think you have exceeded 5 MPH (meaning 6 MPH or more) over the posted pit road speed limit on one of your pitstops during the race is to do a drive through down pit road on your own on your VERY NEXT LAP at the posted speed limit, just as you would do if you had to serve a black flag issued by the software, and report to the admins that you are doing so.  This drive through must be completed on the drivers VERY NEXT LAP following the incident, not on the second lap following the incident.

    If a driver was unsure if they exceeded 5 MPH over the posted speed limit entering pit road and they did a drive through on their own, and it is later found that the driver did not exceed 5 MPH over the posted speed limit, no post race credit or lap back will be given to that driver.

    During the Race Official's review of the replay, any driver who is found to have exceeded 5 MPH over the posted speed limit entering pit road during any pitstop, (with the exception of a driver who was speeding to get an EOLL penalty), will be charged 1 lap per incident if they did not take it upon themselves during the race to do a drive through on their VERY NEXT LAP following the incident.


  • Black Flags: The only black flags that will be cleared will be those that are for the Lucky Dog.  Black flags issued by the game for any other reasons will stand, so pay attention to what's going on around you at all times.


  • After The Checkered Flag: All drivers except for the winner are to drive all the way around the track safely and retire from the PIT AREA or from the INFIELD after they have taken the checkers.

    WARNING!!!  Just because you crossed the start / finish line doesn't mean the race is over.  The race is not over until the last car takes the checkers.  If you deliberately wreck your car or someone elses car at the end of a race and it causes a caution to come out before all drivers have crossed the start / finish line, it is considered to be the same as if you did it in the middle of the race and you will recieve a penalty of -25 championship points.


  • Tech Inspection: On occaision, the top 3 finishers in the race may be required to pass a "Tech Inspection" which consists of providing a screenshot of their tire wear.  Click Here for instructions on how to complete the process.


  • Flaming or Arguing: Absolutely NO FLAMING OR ARGUING will be tolerated!   If you can't say it in church, don't say it here.  If you begin arguing and you are warned by the race officials to stop, and you don't stop, it will be followed by a black flag (up to ejection from the race and possibly the league).  There will be no complaining about an incident during a race regardless of who is at fault.  If you feel that you have a legitimate complaint about an incident, you should save the race replay and make a clip of the incident.  Send your complaint, along with your replay clip to the League Director.  You must send in your a complaint within 24 hours of the finish of the race.


  • Agreement: You must have read and understood these rules before you can continue with joining the N4Nites Racing League.

     I agree to follow the terms and rules of the N4Nites Racing League and I am ready to begin the steps to join this league.




 




League Donations

Monthly League Expenses Covered
JAN FEB MAR APR MAY JUN




 

2010 ©  N4Nites.com